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Dye Colors

Posted on May 5, 2013 at 11:20 PM Comments comments (0)

From SWTOR - Massively

"After the release of 2.1, players will be able to find a total of 48 different dye modules: 25 from the Cartel Market, 3 from the security key and collector's edition vendors, and 20 made through Artificing. There are three types of dyes modules: one with a primary color, one with a secondary color, and one with both a primary and secondary color. Unfortunately, not all armor with be able to be dyed"

Major Website Changes Coming...

Posted on May 3, 2013 at 2:40 PM Comments comments (0)

With the addition to the game of being able to change the color of your armor, the website will be undergoing some major changes.  The main page will consist of the main styles available with color options added to a secondary page along with the optional color choices for primary and secondary colors.

I promise to keep the gear lists updated as I make the changes as smoothly as possible.

Dulfy Q&A with Bioware about New Dyes

Posted on May 1, 2013 at 2:05 PM Comments comments (0)

SWTOR Patch 2.1 Dyes modules Q&A with Bioware

Patch 2.1 Armor dyes Q&A with Bioware to clarify on some of the questions and concerns players had with the introduction of armor dyes in patch 2.1.

1. How many different dye modules can we expect at release? Will these dyes give off different colors based on the property of the armor? (i.e. will a cloth armor dye differently than a metallic armor).

There will be 48 different Dye Modules at release.  25 will be available through the Cartel Market, 3 will be available from the Security Key and Collector’s Edition vendors, and 20 more will be available through the crafting system (schematics for some of which will be found on Reputation vendors).

A given Dye Module will produce slightly different results depending on the underlying tones of the armor to which it is applied, so it is important to always preview the result before applying the Dye Module to a piece of equipment.  Cloth and metallic armors will differ mostly in highlights, as their reflective properties are different, but the essential color will be the same.

2. Alot of cartel market outfits and reputation outfits are below level 15, will these be dyeable? Can you give a list of lore outfits that are not dyeable?

All Cartel Market outfits (with the exception of Lore gear) will be dyeable, regardless of item level.

Lore outfits that do not have Dye Module slots include the KOTOR outfits inspired by:

· Bastila Shan

· The Last Handmaiden

· Carth Onasi

· Darth Malak

· Jolee Bindo

· Triumvirate Armor

Additionally, the Revan armor set and the Mask of Nihilus are also considered Lore gear, and do not have Dye Module slots.

3. What crew skills will be able to craft these dyes? How would reverse engineer work with dyes?

Craftable Dye Modules will be produced through Artifice.  Dye Modules cannot be reverse engineered.

4. Will armor have one or two dye module slots to accommodate primary and secondary dye modules? How exactly do primary and secondary dye modules work?

Armor will have one Dye Module slot.

Dye Modules come in three types:

· Dye Modules containing both a primary and a secondary color

· Dye Modules containing only a primary color

· Dye Modules containing only a secondary color

Dye Modules that contain only a primary or secondary color will affect only the primary or secondary color of the armor, while leaving its counterpart unaffected. It is not possible to combine a primary-only Dye Module with a secondary-only Dye Module.

For example, take a piece of armor such as the Havoc Squad armor worn by Aric Jorgan.  It is white in its primary areas and orange in the secondary areas.  If a Dye Module containing only the primary color dark blue is applied, the armor will now be dark blue in its primary areas and orange in its secondary areas.  Similarly, if a Dye Module containing only the secondary color light purple is applied, the armor will now be white in its primary areas and light purple in its secondary areas.  Applying a Dye Module to an armor that already contains one will replace and destroy the existing Dye Module.

5. Other than crafting and security key/CE vendors, are there any other places one can acquire dyes outside the cartel market (i.e. any dyes tied to achievement rewards etc). 

As mentioned above, the schematics for some craftable Dye Modules will be obtained from certain Reputation vendors throughout the galaxy.  At this time, Dye Modules are not distributed through quest or achievement rewards.

Armor Dyes in 2.1

Posted on April 30, 2013 at 12:35 AM Comments comments (1)

from Dulfy's Website and little inside peek...

"Dye Modules

  • Give you the ability to either dye entire armor sets or mix-match specific pieces of armor.
  • Two portions of your gear are dyeable: primary color and secondary color (i.e. for Havoc squad armor, white would be primary color and orange would be the secondary color).
  • Dye modules come in primary only, secondary only, and primary & secondary mixed.
  • Dye modules are consumables so you can insert them to change colors but gets destroyed once you pull them out.
  • You will see them in the cartel market for direct purchase, in future packs (i.e. contraband packs and beyond), a certain amount of colors are available through crafting (no details on the crew skills involved but you can RE them), and some unique colors from the security key and Collector’s Edition vendors. Expect more colors to be added in the coming months.
  • Dye modules work off the current item enhancement/modding system. You will just open up the item modification panel for any gear you want to dye, drop a dye module in the new dye module slot, and hit accept to have it dyed.
  • Many pieces of equipment will be able to be dyed and you can preview a dye module on that specific piece of equipment before hitting accept.
  • Unified to chest also works – you can just dye your chest piece and have the color applied to rest of your outfit.
  • Some items are not dyeable – anything below L15, anything green (unless it comes from crafting), are generally not dyeable.
  • Lore outfits like armor of  Jolee Bindo are not dyeable."

Thanks Dulfy

Pictures Available but pack release delayed...

Posted on April 23, 2013 at 12:00 AM Comments comments (0)

Sneak Peek

http://www.swtor.com/info/news/blog/20130422

2.0.1 has been delayed because of a major bug and the cartel release with it.

V. Comm Cartel Set and Stalwart Protector Armor

Posted on April 22, 2013 at 6:15 PM Comments comments (0)

New cartel set coming in tom. patch Vice Commandant Contranband Pack.  Check the cartel page as usual for details.

...also being added Stalwart Protector Armor Set




2 New Legacy Sets

Posted on April 14, 2013 at 12:50 AM Comments comments (0)

The GSI questline gives you one of the starting chestpieces depending if you go dark or light side.  Plus any of the items can be dug up on a lucky find with your droid.  Both sets are also listed in your achievement section.

Dark Side - Dreadseed Armor

Light Side - Star Forager Armor

2.0 gear will be up ASAP

Posted on April 9, 2013 at 12:55 AM Comments comments (0)

New to Cash Shop...

"A new Armor set is available on the Cartel Market. The Eradicator's Warsuit is a collection of adaptive gear with no modifications. This armor set is available to any class. Cost: 900 Cartel Coins" **swtor patch ntoes

Heartless Pursuer

Posted on March 25, 2013 at 9:10 PM Comments comments (0)

New in Cash Shop...


1.7.2 Contraband Pack + New Rep Vendor

Posted on March 12, 2013 at 10:15 AM Comments comments (1)

The new Regulator and Enforcer Contraband Packs are out.  LOTS of new outfits and new weapons.  Will be posting in the cartel section as soon as I get pics.


CARTEL SHOP


Also new reputation vendor through the cash shop:

The Contraband Resale Corporation

- find these outfits in the Adapative Gear Section


New adaptive head item in the Collector  Edition Vendor - Gold Efficiency Scanner



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